It's been a long time since mom and dad have worked on a game, so it sounded like fun to us. We did add one stipulation, however: it would have to be done in two weeks and at the end of those two weeks we had to have a complete, finished game that could be accepted into the various app stores.
The kids' response? Challenge accepted.
Particle Strain title screen. |
Me not doing so well at the whole "make patterns" thing. |
And don't forget about all those little things like app stores, code signing, and even a little website to go along with it. All in all we had a really great time doing this project. We even met our programming deadline with 20 minutes to spare, getting the last bug fix in at 11:40 PM on the last day.
As of yesterday, Apple finally approved Particle Strain for the iTunes store. It is now available as a free download in all of the usual places: iTunes, Google Play, and Amazon. There is a big difference between writing code and developing a complete, finished product. I'm glad we were able to help the kids experience it, even if in a small way.
If you end up trying out Particle Strain, we hope you enjoy our little game. I, for one, can't wait to figure out what our next project will be!
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